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CG Cookie : Shading the Pancake Hobo - Druckversion +- Techmeister Forum (http://mail.techmeister-board.com) +-- Forum: Direkt - Downloads (http://mail.techmeister-board.com/forumdisplay.php?fid=7)+--- Forum: Ebooks und Magazine (http://mail.techmeister-board.com/forumdisplay.php?fid=80) +--- Thema: CG Cookie : Shading the Pancake Hobo (/showthread.php?tid=4658) |
CG Cookie : Shading the Pancake Hobo - photoshop - 22.01.2014 ![]() CG Cookie : Shading the Pancake Hobo by Kent Trammell| 2.50 GB Duration: 4h 56m | Video: AVC (.mp4) 960x540 30fps | Audio: AAC 48KHz 1ch Genre: eLearning | 2013 | Appropriate for all If you?re new to the concept of shading, the best place to start is to intentionally observe reality. Take note of your car?s reflections; the spotty specular quality of an asphalt road; or the frosted transparency of a condensating glass of water. Lucky for you and I, scientists have done the hard work of measuring reality?s phenomenon and programmers have mathematically implemented them into 3D software like Blender. Thanks to those rockstars we have the freedom to use their discoveries and tools to more efficiently create something beautiful. Speaking of something beautiful ? For this course we?ll be working with the lovable ?Pancake Hobo? character designed by Citizen user, Galit Weisberg! So, how does one ?Shade?? Shading is more than simply building custom materials. Texture painting and Lighting go hand-in-hand with material creation and all three disciplines compliment one another. Therefore, the first half of this training course covers Texture Painting and associated tasks: Photo-sourcing and stenciling Paint-by-Hand Deriving a bump map from a color map Making non-tileable textures tileable Then we?ll dive into material creation by first establishing a solid lighting setup before tackling each material one by one: Metallic Objects: The Fork Fabric Material Translucence/Subsurface Scattering: Butter, Skin, and Pancake Transparency/Refraction: Maple Syrup And more! 13 Lessons 1. Texture: Pancake 2. Texture: Clothing 3. Texture: Skin 4. Texture: Shoes 5. Deriving a Bump Map 6. Tileables 7. Lighting Preparation 8. Materials: The Fork 9. Materials: Shirt and Pants 10. Materials: Butter 11. Materials: Skin and Pancake 12. Materials: Leather Boots 13. Materials: Maple Syrup Screenshots
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